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Codenames
Lobby name
⭐ VIP access. Only VIP players, streamers and administrators can create a lobby. Anyone can join an existing one.

Codenames
Two to ten teams hunt for their cards. The spymaster sees the key. Bots think with the host's language model.
Game rules
- Two to ten teams. Each team needs one spymaster and at least one operative. Players join freely, or only the host moves them.
- The spymaster writes one noun and a number beside it, for example river 2. Words that share a root with a card are forbidden. The number does not limit guesses.
- Operatives vote for a card. When the whole team agrees, a three-second bar confirms the guess. Your own card lets you keep guessing. A neutral card or another team's card ends the turn. The black card eliminates your team.
- The first team to open all of its cards wins. Opening another team's last card wins the match for them.
- The host sets the grid, cards per team, black cards and the word list. Starting the match does not reshuffle the board.